ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFNumber (float): 0.472441
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 10000.000000
cameraFocalLength (float): 119.999992
cameraFov (float): 17.061531
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 1
cameraTargetDistance (float): 622.440308
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 4499, 3374]
displayWindow (box2i): [0, 0, 4499, 3374]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
=Channels=
A (float)
B (float)
G (float)
MultiMatteElement1.B (float)
MultiMatteElement1.G (float)
MultiMatteElement1.R (float)
MultiMatteElement2.B (float)
MultiMatteElement2.G (float)
MultiMatteElement2.R (float)
MultiMatteElement3.B (float)
MultiMatteElement3.G (float)
MultiMatteElement3.R (float)
R (float)
VRayBumpNormals.X (float)
VRayBumpNormals.Y (float)
VRayBumpNormals.Z (float)
VRayDiffuseFilter.B (float)
VRayDiffuseFilter.G (float)
VRayDiffuseFilter.R (float)
VRayDiffuseFilter2.2.B (float)
VRayDiffuseFilter2.2.G (float)
VRayDiffuseFilter2.2.R (float)
VRayExtraTex_マップ #15.B (float)
VRayExtraTex_マップ #15.G (float)
VRayExtraTex_マップ #15.R (float)
VRayIlluminance.B (float)
VRayIlluminance.G (float)
VRayIlluminance.R (float)
VRayMtlSelect_Material #2527.B (float)
VRayMtlSelect_Material #2527.G (float)
VRayMtlSelect_Material #2527.R (float)
VRayMtlSelect_PG4.5.B (float)
VRayMtlSelect_PG4.5.G (float)
VRayMtlSelect_PG4.5.R (float)
VRayObjectID (uint)
VRayRawGlobalIllumination.B (float)
VRayRawGlobalIllumination.G (float)
VRayRawGlobalIllumination.R (float)
VRayRawLighting.B (float)
VRayRawLighting.G (float)
VRayRawLighting.R (float)
VRayRawShadow.B (float)
VRayRawShadow.G (float)
VRayRawShadow.R (float)
VRayReflection.B (float)
VRayReflection.G (fl