• ProEXR File Description=Attributes=
cameraAperture (float): 36.000000
cameraFNumber (float): 0.165354
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 10000.000000
cameraFocalLength (float): 42.000000
cameraFov (float): 46.397182
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 5080.000000
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 5999, 4499]
displayWindow (box2i): [0, 0, 5999, 4499]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000=Channels=
A (float)
B (float)
G (float)
MultiMatteElement1.B (float)
MultiMatteElement1.G (float)
MultiMatteElement1.R (float)
MultiMatteElement2.B (float)
MultiMatteElement2.G (float)
MultiMatteElement2.R (float)
MultiMatteElement3.B (float)
MultiMatteElement3.G (float)
MultiMatteElement3.R (float)
R (float)
VRayBumpNormals.X (float)
VRayBumpNormals.Y (float)
VRayBumpNormals.Z (float)
VRayDiffuseFilter.B (float)
VRayDiffuseFilter.G (float)
VRayDiffuseFilter.R (float)
VRayDiffuseFilter2.2.B (float)
VRayDiffuseFilter2.2.G (float)
VRayDiffuseFilter2.2.R (float)
VRayExtraTex_ƒ}ƒbƒv #15.B (float)
VRayExtraTex_ƒ}ƒbƒv #15.G (float)
VRayExtraTex_ƒ}ƒbƒv #15.R (float)
VRayIlluminance.B (float)
VRayIlluminance.G (float)
VRayIlluminance.R (float)
VRayMtlSelect_Material #2527.B (float)
VRayMtlSelect_Material #2527.G (float)
VRayMtlSelect_Material #2527.R (float)
VRayMtlSelect_PG4.5.B (float)
VRayMtlSelect_PG4.5.G (float)
VRayMtlSelect_PG4.5.R (float)
VRayObjectID (uint)
VRayRawGlobalIllumination.B (float)
VRayRawGlobalIllumination.G (float)
VRayRawGlobalIllumination.R (float)
VRayRawLighting.B (float)
VRayRawLighting.G (float)
VRayRawLighting.R (float)
VRayRawShadow.B (float)
VRayRawShadow.G (float)
VRayRawShadow.R (float)
VRayReflection.B (float)
VRayReflection.G (fl
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    Class-D 5-Channel Amplifier with Wired Bass Boost Remote• 2,000 ...

  • ProEXR File Description=Attributes=
cameraAperture (float): 36.000000
cameraFNumber (float): 0.165354
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 10000.000000
cameraFocalLength (float): 42.000000
cameraFov (float): 46.397182
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 5080.000000
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 5999, 4499]
displayWindow (box2i): [0, 0, 5999, 4499]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000=Channels=
A (float)
B (float)
G (float)
MultiMatteElement1.B (float)
MultiMatteElement1.G (float)
MultiMatteElement1.R (float)
MultiMatteElement2.B (float)
MultiMatteElement2.G (float)
MultiMatteElement2.R (float)
MultiMatteElement3.B (float)
MultiMatteElement3.G (float)
MultiMatteElement3.R (float)
R (float)
VRayBumpNormals.X (float)
VRayBumpNormals.Y (float)
VRayBumpNormals.Z (float)
VRayDiffuseFilter.B (float)
VRayDiffuseFilter.G (float)
VRayDiffuseFilter.R (float)
VRayDiffuseFilter2.2.B (float)
VRayDiffuseFilter2.2.G (float)
VRayDiffuseFilter2.2.R (float)
VRayExtraTex_ƒ}ƒbƒv #15.B (float)
VRayExtraTex_ƒ}ƒbƒv #15.G (float)
VRayExtraTex_ƒ}ƒbƒv #15.R (float)
VRayIlluminance.B (float)
VRayIlluminance.G (float)
VRayIlluminance.R (float)
VRayMtlSelect_Material #2527.B (float)
VRayMtlSelect_Material #2527.G (float)
VRayMtlSelect_Material #2527.R (float)
VRayMtlSelect_PG4.5.B (float)
VRayMtlSelect_PG4.5.G (float)
VRayMtlSelect_PG4.5.R (float)
VRayObjectID (uint)
VRayRawGlobalIllumination.B (float)
VRayRawGlobalIllumination.G (float)
VRayRawGlobalIllumination.R (float)
VRayRawLighting.B (float)
VRayRawLighting.G (float)
VRayRawLighting.R (float)
VRayRawShadow.B (float)
VRayRawShadow.G (float)
VRayRawShadow.R (float)
VRayReflection.B (float)
VRayReflection.G (fl
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  • ProEXR File Description=Attributes=
cameraAperture (float): 36.000000
cameraFNumber (float): 0.165354
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 10000.000000
cameraFocalLength (float): 42.000000
cameraFov (float): 46.397182
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 5080.000000
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 5999, 4499]
displayWindow (box2i): [0, 0, 5999, 4499]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000=Channels=
A (float)
B (float)
G (float)
MultiMatteElement1.B (float)
MultiMatteElement1.G (float)
MultiMatteElement1.R (float)
MultiMatteElement2.B (float)
MultiMatteElement2.G (float)
MultiMatteElement2.R (float)
MultiMatteElement3.B (float)
MultiMatteElement3.G (float)
MultiMatteElement3.R (float)
R (float)
VRayBumpNormals.X (float)
VRayBumpNormals.Y (float)
VRayBumpNormals.Z (float)
VRayDiffuseFilter.B (float)
VRayDiffuseFilter.G (float)
VRayDiffuseFilter.R (float)
VRayDiffuseFilter2.2.B (float)
VRayDiffuseFilter2.2.G (float)
VRayDiffuseFilter2.2.R (float)
VRayExtraTex_ƒ}ƒbƒv #15.B (float)
VRayExtraTex_ƒ}ƒbƒv #15.G (float)
VRayExtraTex_ƒ}ƒbƒv #15.R (float)
VRayIlluminance.B (float)
VRayIlluminance.G (float)
VRayIlluminance.R (float)
VRayMtlSelect_Material #2527.B (float)
VRayMtlSelect_Material #2527.G (float)
VRayMtlSelect_Material #2527.R (float)
VRayMtlSelect_PG4.5.B (float)
VRayMtlSelect_PG4.5.G (float)
VRayMtlSelect_PG4.5.R (float)
VRayObjectID (uint)
VRayRawGlobalIllumination.B (float)
VRayRawGlobalIllumination.G (float)
VRayRawGlobalIllumination.R (float)
VRayRawLighting.B (float)
VRayRawLighting.G (float)
VRayRawLighting.R (float)
VRayRawShadow.B (float)
VRayRawShadow.G (float)
VRayRawShadow.R (float)
VRayReflection.B (float)
VRayReflection.G (fl
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  • gm-d8604_reg
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  • ProEXR File Description=Attributes=
cameraAperture (float): 36.000000
cameraFNumber (float): 0.165354
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 10000.000000
cameraFocalLength (float): 42.000000
cameraFov (float): 46.397182
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 5080.000000
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 5999, 4499]
displayWindow (box2i): [0, 0, 5999, 4499]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000=Channels=
A (float)
B (float)
G (float)
MultiMatteElement1.B (float)
MultiMatteElement1.G (float)
MultiMatteElement1.R (float)
MultiMatteElement2.B (float)
MultiMatteElement2.G (float)
MultiMatteElement2.R (float)
MultiMatteElement3.B (float)
MultiMatteElement3.G (float)
MultiMatteElement3.R (float)
R (float)
VRayBumpNormals.X (float)
VRayBumpNormals.Y (float)
VRayBumpNormals.Z (float)
VRayDiffuseFilter.B (float)
VRayDiffuseFilter.G (float)
VRayDiffuseFilter.R (float)
VRayDiffuseFilter2.2.B (float)
VRayDiffuseFilter2.2.G (float)
VRayDiffuseFilter2.2.R (float)
VRayExtraTex_ƒ}ƒbƒv #15.B (float)
VRayExtraTex_ƒ}ƒbƒv #15.G (float)
VRayExtraTex_ƒ}ƒbƒv #15.R (float)
VRayIlluminance.B (float)
VRayIlluminance.G (float)
VRayIlluminance.R (float)
VRayMtlSelect_Material #2527.B (float)
VRayMtlSelect_Material #2527.G (float)
VRayMtlSelect_Material #2527.R (float)
VRayMtlSelect_PG4.5.B (float)
VRayMtlSelect_PG4.5.G (float)
VRayMtlSelect_PG4.5.R (float)
VRayObjectID (uint)
VRayRawGlobalIllumination.B (float)
VRayRawGlobalIllumination.G (float)
VRayRawGlobalIllumination.R (float)
VRayRawLighting.B (float)
VRayRawLighting.G (float)
VRayRawLighting.R (float)
VRayRawShadow.B (float)
VRayRawShadow.G (float)
VRayRawShadow.R (float)
VRayReflection.B (float)
VRayReflection.G (fl
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    Compact Class FD 4-Channel Amplifier• 400 Watts Max Power • C...

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    4-Channel Bridgeable Amplifier• 520 Watts Max Power • Automat...